Ford Mustang Cruiser

"Chicago PD is taking an aggressive stance in their battle to keep maniac drivers off the road. So don't be surprised if you see some of them pretty red lights in the ol' rear view mirror!"

- Chicago Announcer; race openings

The Ford Mustang Police Cruiser is a playable car in Midtown Madness along with its sequel Midtown Madness 2. It is a standard police modification of the Ford Mustang GT with a top speed of 162 mph and enhanced durability (it can withstand the City Bus going over it twice).

This car is locked can be earned by completing six Checkpoint Races in Midtown Madness. Players must finish races in 1st, 2nd, or 3rd place in Amateur and Professional drivers must finish in 1st place. The car is readily available in Midtown Madness 2.

The car also appears as an NPC police patrol squad spread out throughout the cities for the first two Midtown Madness installments and plays an important role for Multiplayer Cops & Robbers Match.

In-Game Description
"Smoke down highways and power-slide around corners in this tough guy." "Great acceleration but weak durability. The Mustang Cruiser is great... if you can avoid the lampposts."
 * -|Midtown Madness =Ford Mustang Police Cruiser
 * -|Midtown Madness 2=Ford Mustang Cruiser
 * -|Midtown Madness 2 (MM2 Revisited V6)="Built to withstand the demands of police duty, the Mustang Cruiser will give you the edge in durability you'll need for rough situations."

Details
The Ford Mustang Cruiser is not playable in the beginning. To unlock this car, it is necessary to finish 1st, 2nd, or 3rd place in six checkpoint races as an Amateur. Drivers racing as a Professional must finish the races in 1st place. The car is well-balanced in performance aspects, having a good amount of durability in addition to its high speed and cornering ability. Being a police version, it only comes in one color. Mustang Cruisers are also used as standard police units in both London and San Francisco. This is the other playable car in most types of game styles in Cops and Robbers.

Although it is a performance model of the fourth generation "New Edge" Ford Mustang, it is stronger and faster than its stock counterpart, the Ford Mustang GT, with enhanced acceleration, top speed and durability. It is powered by a 4.6L SOHC V8 engine, producing 260 bhp at 6,533 rpm and 302 ft-lb of torque at 3,067 rpm, with a 5-speed manual gearbox. The two have similar handling.

Races As An Opponent
All races with the Ford Mustang Cruiser as a computer-generated opponent:
 * -|Chicago (MM1)=All races with the Ford Mustang Cruiser in Chicago:


 * -|San Francisco (MM2)=All races with the Ford Mustang Cruiser in San Francisco:


 * -|London (MM2)=All races with the Ford Mustang Cruiser in London:

Stats

 * Top Speed: 136 mph (218 kmh)
 * Horsepower: 260 bhp
 * Mass: 3,279 lbs.
 * Durability: Medium

As a Patrol NPC
The Mustang Cruiser is spawned in many races and in Cruise modes as a computer-generated patrol car. Its role is to slow you down when it catches you racing. It is seen on patrol in the city in many races. It stays stationary until it spots you, and then it activates its sirens and gives chase (except when you're driving the Mustang Cruiser, or you follow the law). In Cruises, the car spawns in random locations to patrol that area of the town. It appears blue and red on the map while it chases you. Additionally, if you break the law in front of a patrol car, you will see the indicator on your map. It is possible to lose a patrol car, most commonly done by outrunning them, although there are a few areas on the map where they stop chasing the player, regardless of physical distance to the player's vehicle. When the player leaves said areas and re-enters the line of sight of the patrol cars who were giving chase, the chase will resume. It is important to note that Patrol Cars will chase the player in any vehicle, including Cruisers, in Midtown Madness 2.

While chasing the player, Cruisers generally drive aggressively and can be reckless in trashing surrounding objects and traffic. The major ways in which they target players are either by getting them to spin out by attacking the rear wheels, overtaking them and blocking the road ahead or by ramming them into walls. In the first game, if a Cruiser totals the player's car during a race, a cop voice-line is played rather than the Race Announcer declaring the end of the race.

As a Cops & Robbers Vehicle
This is the other playable car in most types of game styles in Cops and Robbers.

Trivia

 * In the original Midtown Madness, the police units had an insane tuning, being able to not only tackle even the largest vehicles, but also keep up with the Panoz Roadster when going flat out, and they also attacked racers very aggressively, being able to deal huge damage to racers who aren't careful. Ironically, in Midtown Madness 2, the police units became significantly slower and weaker, and they became very unintelligent and easier to lose. Additionally, police units can also fly away and land in a faraway location or disappear at one of the borders of a city. There are mods that make the police cars keep up with all the default vehicles, especially the Panoz GTR-1.
 * When the player activates a key which usually sounds the horn on every vehicle, it activates the siren. This also applies to the American LaFrance Fire Truck from Midtown Madness 2 and other add-on cars that have a siren.
 * It is a very rare car as a racing opponent, but when it is, the siren stays off.
 * In the original Midtown Madness, police units do not chase the player when the Ford Mustang Cruiser or an add-on emergency vehicle is being driven. This changes in Midtown Madness 2.
 * Oddly, the AI engine sound for this car in Midtown Madness 2 sounds different from the one for the standard Ford Mustang GT. In Midtown Madness 1, the engine sounds are reused from the Ford Mustang GT. In both games, the demonstration sound for the Mustang Cruiser in the "Pick a Vehicle" page are just sirens.  However, the older police car engine sound effect remains in the mm2core.ar file and can be reused by modding the game.
 * This is the only vehicle from the original Midtown Madness to have a paint job replaced by a completely different version of it, particularly since Chicago wasn't reused from MM1.
 * In the first game, an explosion sound effect plays once when the police units damage out. In the sequel, the same sound effect oddly plays over and over again in an endless loop. This also applies to any other vehicle used as a pursuit vehicle (except vehicles that do not have sirens, which don't count), like the American LaFrance Fire Truck, the cut Silver Eagle Fire Truck, and any user-made add-on emergency vehicle.
 * On the vehicle showcase screen for this car, the photo for the standard Ford Mustang GT was reused since this is a fictional vehicle as there are no real police cars based on the fourth generation Mustang.
 * The dashboard is similar to the Ford Mustang GT but contains a radio and switches in the control panel and bullet holsters on the glovebox.
 * On the vehicle showcase screen for this car, the photo for the standard Ford Mustang GT was reused since this is a fictional vehicle as there are no real police cars based on the fourth generation Mustang.
 * The most well-known police version of a real-life Mustang is the Ford Mustang SSP. However, there have been accounts of the Ford Mustang GT being used as a cop car, either with or without a complete cop body.
 * In Midtown Madness 2, its LOD side texture does not match, as it is reused from the previous game, which might contribute to the game's rushed development (but not as badly as Midtown Madness 1's development was).

Quotes
All in-game commentary related to the Ford Mustang Cruiser:
 * -|Chicago (MM1)= All Chicago quotes that apply to the Ford Mustang Cruiser, provided by the announcer:


 * -|San Francisco (MM2)= All San Francisco quotes that apply to the Ford Mustang Cruiser, provided by various commentators:


 * -|London (MM2)= All London quotes that apply to the Ford Mustang Cruiser, provided by various commentators:

Gallery

 * -|Midtown Madness=