Checkpoint (Midtown Madness)

In races, passing Checkpoints  are the primary objective that occurs in every Midtown Madness game. They are marked spots that are placed along charted courses of the city.

Checkpoints are overhead banners that differ by game. In the first game and the alpha version of Midtown Madness 2, they appear as a on the In-Game Map (MM1 and MM2) and are blue banners with white spangled font. Crossing each checkpoint is a primary standard of every race.

In Blitz Races, Checkpoints can be customized to reduce its amount after a race has been won.

Overview
In each race, there is a certain number of checkpoints that a player must pass through in order to win. Checkpoints can be in various locations and landmarks in the city, depending on the race. After the player passes through one, it will list the time elapsed and the checkpoint will disappear. In Checkpoint Races, players will have to race with other opponents to find the quickest route through all the checkpoints. After all the checkpoints are snagged, the Finish Line will reveal itself. In Circuit Races, players must pass through a certain amount of checkpoints in a given order around a closed circuit race and pass the Finish Line to prepare for the next lap.

In the map, the checkpoints are shown as and the next checkpoint will be shown as. After a checkpoint has been passed, it will appear as dark green. Only Circuit races force drivers to take the checkpoints in a certain order.

Tactics

 * In Checkpoint Races, players can change the waypoint (the location pointed to by the Arrow) to the nearest checkpoint by pressing the "W" key.

After reaching Final Checkpoint

 * -|Chicago (MM1)= These quotes are heard when the player passes the final checkpoint in any race in Chicago:


 * -|San Francisco (MM2)= These quotes are heard when the player passes the final checkpoint in any race in San Francisco:


 * -|London (MM2)=These quotes are heard when the player passes the final checkpoint in any race in London: