Opponents (modification)

The .aimap files store all the opponents, cops, and traffic information. Their files are usually like this:
 * 1) Ambient Traffic Exceptions


 * The "Ambient Traffic Exceptions" section prevents traffic from appearing at certain roads.
 * The "Police Init" section lists the cop's spawning positions.
 * The "Opponent Init" section lists the opponents' spawning positions and their opponent file.

On the other hand, the city's cruise mode .aimap file is like this:
 * 1) Ambient Traffic Density


 * "Speed Limit" is self-explanatory. Changing its number to higher amounts will cause traffic cars to drive faster.
 * "Exceptions" is also self-explanatory. It prevents traffic from appearing in certain roads.
 * "Ambient Types/Density" controls which traffic car models appear.
 * "AmbientLaneChanges" allows in-game traffic to change between lanes and it is enabled by default. Changing its number from 1 to 0 prevents them from doing so. In the case of London, its .aimap file does not include this.
 * The "Police" section lists all the cop cars that will appear in the city.
 * The "Opponent" section lists all the cop cars that will appear in the city.
 * "AmbientsDriveOnTheLeft" allows in-game traffic to drive on the left side of the road, similar to right-hand drive countries.